Pauline Rooney is an Educational Researcher, Lecturer and Developer at the Dublin Institute of Technology, where she specialises in technology-enhanced learning. She holds an MSc(Ed) in Computer Based Learning from Queens University Belfast and a Doctorate of Education (EdD) from the University of Sheffield where she researched strategies for harnessing serious games in higher education. Her research focuses on technology-enhanced learning and she has a particular interest in game-based learning, collaborative learning and student attitudes towards pedagogical innovation. Pauline also works as an Expert Evaluator of European Commission-funded projects in the area of game-based learning and gamification. She is a Fellow of SEDA (the UK Staff Educational Development Association) and she acts as academic reviewer for a number of academic journals including Simulation & Gaming, the International Journal of Game-Based Learning, Innovations in Education and Teaching International and the International Journal of Social Research Methodology. Nicola Whitton is Professor of Professional Learning at the Education and Social Research Institute at Manchester Metropolitan University. Her research focuses on digital innovation in learning and teaching and, in particular, games, play, engagement, and learning in the context of Higher Education. Her research interests include interaction design, the impact of motivation and engagement, active learning design, and the pedagogy of play. She has led research projects in gaming for older adults, collaborative game building as a learning approach, alternate reality games for student induction, and an investigation into student conceptions of fun. Her first book, Learning with Digital Games, was published in 2010, and is an accessible guide to the design, development and use of games for learning at university.